* Upgraded Thundering Challenge: Becomes a small area of effect * Upgraded Stalwart: While active, you are immune to status effects
* Stalwart now grants a hero armor & warding at the cost of speed * Upgraded Shieldshear: No cooldown, can use multiple times per turn * Sentinel No longer interrupts enemy movement * Upgraded Raider: double scenery damage, can start fires on enemies * Upgraded Paladin: Guardian activates even if you attacked this turn * Upgraded Engage: Engages all adjacent enemies, grants +2 armor for each * Upgraded Broadswipes: Double broadswipes damage * Upgraded Bloodrage: new active ability +2 dmg, can't die this turn
#Wildermyth potency free
* Upgraded Battledance: Gain free movement after 1st melee attack * Upgraded Backslam: Knock an enemy into another to deal damage (A fourth slot for upgrades has been added to the level up screen) Theme Skins are cosmetic variations for (some) skinsĪbilities can now be upgraded on level up! Ability rebalance! Generic Campaign Events and Maps! (~20 chapters done, more coming)įinal Moment events added (when a hero dies) New Campaign! A 5 Chapter Story with Drauven Thank you so much for coming with us on our journey! As always, we will be listening to feedback and fixing bugs. We'll be taking some time to evaluate our best course of action, and we'll make an announcement when we have a firmer idea of what our next steps will be. We're super proud of making it this far, but Wildermyth can keep growing. Wednesday: Penny Arcade Acquisitions Inc.
Ok that's a lot of stuff! Launch Week Schedule Right now there are over 20 chapters in the game, with several more on the way. Some are monster specific, and some work for any monsters, but they all have unique battle maps and stories that match what's going on in the overall campaign. These chapters will be mixed together to create a whole campaign. Some chapters also include custom keystone missions. Now instead of seeing generic events, each chapter will have an omen, capstone, and victory events that fit together, with a custom capstone mission. We've revamped our generic campaigns, and it's a huge improvement! This is a very big change to how heroes are built, and we think it will allow players to be more intentional with their builds, and differentiate heroes more. The 4th choice is for upgrading an existing class ability or theme attack.
When a hero levels up, they will now often see 4 choices instead of 3. Theme skins are cosmetic variants, and once unlocked, they can be chosen in the customize section in the character sheet. Some themes now have skins that can be unlocked with achievements. You can browse your achievements in the legacy browser or on Steam. Each achievement unlocks a piece of concept art or a theme skin. Over 50 achievements have been added to the game. It's complex and beautiful and we're extremely proud of it. This story follows both human and Drauven heroes over the span of the campaign. Here's what we're shipping: All the Bones of SummerĪ five chapter campaign focused on Drauven.
#Wildermyth potency Patch
We have a huge patch to celebrate, as well as some awesome content creators who will be working with us through launch week while the game is on sale. Wildermyth has reached 1.0! That doesn't mean we're all done, but it does mean we think it's a complete game and we won't be making big changes to the structure of it. We've reached our 1.0 milestone and we're on sale this week! Share on Twitter Share on Facebook Wildermyth 1.0